
Thejah Revache
Sunshine of mine, look down on me
The wandering engineer
About...
See how my palm's curled into a fist
Pronunciation ↠ The j sounds like an i, "Theiah"
Age ↠ 32
Pronouns ↠ She/her
Kind ↠ Xbr'aal
Body ↠ Tall, lean, leopard-like
Height ↠ 6'7"
Movement ↠ Powerful, fast, explosive.
Noticeable Details ↠ Rarely without gloves, rarely without eyewear, heterochromia.
Aetherthin|Dynamic ↠ To those with the means to perceive aether, Thejah's is alarmingly thin. For the majority of her life, this was a great hinderance, preventing her from manipulating sufficient amounts of aether to perform magic. However, after the Final Days, it is as if a stopper was pulled from the star, and a new font of magic became accessible to her.Profession ↠ Wandering engineer savant, no formal profession. Previous 'jobs' include informal magitek support for an Ishgardian clinic, second engineer aboard a sky pirate vessel, Shaaloani rail engineer, and general handywoman for those without means. Contracts or pay, her resources pour back to help those in need.Home ↠ RevacheWerks ((Empyreum 18-6))Personality ↠ Reserved, not the best socially, tends to ramble if she gets going, keeps opinions and feelings private. Though recent explosive changes to her life have left her a little more daring and outgoing.
Misc Facts ↠ Multilingual due to a largely ship-borne life, can play a small smattering of instruments.
Does she fight? ↠ Considering her on-going participation in various Shaaloani fight clubs, yes!
The story thus far...
And if there's gun powder, give me a spark
She was born a viera, in a body not her own. At a young age, a foolish decision to go play outside of her village lead her to be taken by pirates and spirited downriver to the Glorious Heritage and her elezen captain, Thejah Revache. Her fate was upended, going from serving as the silent guardian of the woods to being the servant and mascot of a fickle captain.The viera's upbringing was troubled. She was taught to entertain and serve, to keep questions out of her mind and replace them with sour dedication. She proved to be clever, taking to tinkering and maintenance, and was provided with manuals stolen away by one of Garlemald's many defectors. Given how many of those she has met since, it seems the Empire was always leakier than a sieve... And to sharpen her skills as an entertainer for the officers, she was given story books. She took to the ones about the knights and thieves with hearts of gold.She constructed and maintained guns and cannon rigs, cooked and cleaned, played instruments and sung for the dread captain, and helped the notorious ship grow its name. And she came of age, in her born male body, on the eve of the Calamity. Her resentment, stoked by years of being kept off balance with praise and pain, was ignited. The captain came for her that night, drunk and ready to take the last shred of the viera's autonomy away. And the viera took the captain's life to the roar of Bahamut's flare shattering Pharos Sirius.What followed was politics. The Quartermaster, Bosun, and First Mate saw the viera as a means to power, and the First Mate, Serys Kraiss, won. Wielding a honey coated knife that was her sharp-edged and controlling kindness, she aimed to shape the vulnerable viera into a figurehead. But as the years following the Calamity rolled on, the viera grew bolder. Not only did she take the dread captain's name for her own, she began trying to lead. She convinced the crew to partake in the heroic missions, daring raids against foes she saw as lacking virtue. Running cargo for the Doman and Ala Mhigan resistances, raiding shipping lines of Garlean sympathizers. This could not stand.Before she could meet the same end as her predecessor, her cruel owner, she fled. And she fled with the loot. A hunt followed.She lived in a state of paranoia for years, living in a home bought with her loot that she slowly turned into a foundry for her tinkering, the only joy that followed her from the ship. Her past turned up with knives and guns again and again, and she eluded them by going walkabout, hiding in the world and figuring herself out. Yet the paranoia did not keep her still. She travelled the land and hurled herself into danger she knew the knifes would not pursue her into, typically involving bloodying Garlean noses.When the Final Days came, she discovered a newfound strength. Thin of aether, her emotion proved to be an asset. Fuelled by the clinging hope of old stories, she survived those troubled times and emerged a better self. A bolder self. In the same year, the Glorious Heritage, moored off of Vylbrand, mysteriously exploded, and Thejah came to require a magitek brace to maintain mobility in her suddenly injured left hand. The knives and guns in the dark returned soon after.Since then, she has been trying to live a life free of her past. She spent a year working as a prosthetics technician for the Galen's Oath Clinic in Ishgard. When the clinic folded, she found employment on an independent airship, the Lucky Lotus. Until that, too, came to an end.Her last job, other than her ongoing efforts to provide aid to those left scarred by eternally ongoing trying times, was as a freelance technician. The work was simple. Aid a group of Sharlayan scholars as they explore recently unearthed ruins on the distant Gloamfang Isle. The expedition was waylaid by a pirate vessel emerging from the shadows of her past, with her and a Xbr'aal working security as the only survivor.Thejah found herself confiding a lot in Vah Ruuk, a pale grey and purple striped fighter. Both found common ground in finding their identities ill-fitting for them. But what ever happened on that isle, the survivors left with one benefit. Thejah left a xbr'aal. Vah left a Viera. And both promised to keep in touch.Thejah never made it to Sharlaayan. The supply laden launch she took to the seas was blown off course. She stretched the supplies and weathered the exposure as the winds and currents carried her to parts unknown. Then, when a foul storm caught her and dashed her vessel against a reef, she found herself in parts unvisited. She found herself in Tural.Marooned for eight moons now, she has survived by employing her skills as an engineer and scholar on a smaller scale. Cut off from her Werks, she found herself relying on more traditional work than she is used to. Lending a hand on various projects headed by the now Vow of Reason, she has made a small name for herself as "that woman that taught the rail workers sea shanties." When that doesn't cut it, she takes her guns on smaller hunts, leaving the greater threats to those who see the hunt as tradition and not a means to an end.Now we are all caught up, and the story of Thejah Revache continues as she tries to figure out this new chapter in her life, and continues to try and stay one step ahead of Serys Kraiss and her mad, obsessive vengeance.She builds, she hunts, she seeks, and she fights. And now she finds herself tempted by the knowledge Everkeep may hold. Perhaps Alexandria holds the answers to the question of her soul...
It all began when a young veena was caught alone, having wandered to a river deep within the woods. His fate was decided when an Elezen ship captain laid eyes on him. He never returned to the village, its name fading from memory as his life took that fateful turn.The Glorious Heritage was a privateer of some renown. While not the most famous vessel to ply the seas, she was known for her crack crew, her sharp-witted captain, and, eventually, the reserved violet haired viera cabin boy who accompanied Captain T. Revache wherever she went. The lad became somewhat of a mascot for the ship, an oddity proudly shown off to any and all in port. On the seas he saw to the captain's whims, repairing her and the crew's gear, entertaining them with music, seeing to menial chores. For much of his life, the lad saw himself as an important part of the crew, beloved of his captain and integral to the well being and happiness of the others. All that began to change as his namedays grew in number.As the world hurtled towards the Calamity, the viera boy found himself waking up to the truth of his life. Many of the disciplinary actions taken by his captain were on a whim, his services were taken for granted, the names given to him by members of the crew said with derision. On the one hand, if he needed something he would get it. The Captain obtained manuals for him as he requested them, allowing him to keep his mind sharp and hands skilled for the good of the crew. On the other, whenever he took pride in his work, she found the correct words and actions to throw him down a chasm of doubt. He was kept in a perpetual state of off-balance, always waiting for another lashing, verbal or otherwise. He was kept fearful and obedient, skilled but with all confidence sapped. And that grew into mounting resentment.As the years drew closer to that fateful day for the Star, the Captain became more aloof, more overconfident, more demanding, and more blatant in her disregard for others around her. And the crew began to splinter. The viera found himself with new friends where before he had none, people showing kindness to him. What surprised him was that they too were growing resentful of the captain, and he was happy to finally be able to voice his soul to others on his ship. They kept his secrets, and they nurtured his resentment.And then Dalamud fell.The Heritage was off the coast of Vylbrand, ready to sail into Limsa for a resupply. The boy, after taking a beating earlier in the day, was cleaning out the captain's gun. Shouts came from outside. As the moon fell towards the Star, the splinter faction of the crew staged a mutiny. Sabers clashed. Guns roared. Hurried steps approached the captain's cabin.Captain Thejah Revache didn't live to see the day following the Calamity. What ever happened in that cabin, only the boy stepped out. He discarded his name and took hers, with a viera spin on the pronunciation. The mutineers won in the end, the ship's crew was halved, and the captain spontaneously turned from an older elezen into a young viera. And the leader of the mutineers was glad. Like child emperors of old, Thejah didn't figure out why they made him captain until it was too late.He was certain the ship was his, and that he could make good on his promise to cleanse the name he took. On that night, a night he can't fully remember, a vow stuck with him. In his anger, he swore to take the name and cleanse the blood and grime off of every letter, to turn left where the elezen went right. He didn't act on it at first, and the ship was lead more by the mutinous officer, Serys Krais, than by him. He studied in the captain's quarters, pouring over manuals, tinkering endlessly, improving the equipment of his crew and ship. For five long years he was a figure head, and during the last two he reached for the reigns officially. He earned the respect of some of his peers.And an attempt was made on his life.He escaped by the skin of his teeth, and once the shock wore off, he went walkabout, the first of two. He plied his craft in peace until he learned that Serys wasn't done, and that knives were at his back. A year fraught with danger followed, until one day it stopped, and the Heritage went up in flames. No one knows why she caught fire, and how her stores of cannon-grade firesand were swallowed, but the ship went up while much of the crew was on shore-leave.And Thejah went on walkabout again, this time with an injured hand. He tried to apply himself to new ventures, but none stuck. Without a force over his head, or knives at his back, he found himself lost, injured, and alone.It took him many moons to figure out that, perhaps, the skills he was saddled with during his service could be turned to help others. The wandering engineer still wanders, continues to search for a place, but he isn't entirely aimless. The humble abode he purchased with the gil he made during his five years as captain serves as a workshop where he tinkers on tools to help the wounded or ill return to their passions. He has created a small handful of Revache Originals, fragile yet effective instruments aiming to stabilize shaky movements or to restore function to limbs that have long since lost them. Yet he can't say he has ended his second walkabout, still searching for something he can't quite name.
Hooks!
Like so
Revache?! ↠ Captain Revache was an elezen! And her ship's gone kablooey! Impostor! And there are reports of a male viera going by the same name! Hells, you might have met either or both of these people! So what's the deal with this hrothgar?The Great Wide Salt ↠ The Glorious Heritage and her crew are but one of many dreaded ships on the vast salt, but she is infamous among those who came afoul of her guns and lived to tell the tale. Have you encountered her before? Have you profited from her destruction? Or maybe once made use of her services before she was blown apart?Revache Original ↠ Have a magitek prosthetic or require the use of a specialized tool with accessibility features? Maybe this cat's crafted one for you!The Travelling Workshop ↠ Thejah is quick to offer her expertise to those who kneed it. While she's no Garlond or Skysteel, she knows a thing or two about a thing or two, and is always happy to lend a hand.Walkabout ↠ Despite owning a home, it has been gathering dust until recently. Thejah has spent a lot of her time on the move. Perhaps you've met before, even if briefly?Galen's Oath ↠ Ever stumble into a clinic in Ishgard in need of help? She may have been there at the time! Though she did look different then. The place was also suspected of harbouring a gang of vigilantes, one of whom was suspected to be technically minded and armed with gadgetry... Though some reports claim they were a viera.The Service Contract ↠ Some say she works for free, but Thejah would correct that and explain her Service Contracts. She builds a machine or prosthetic, or maintains one. If the recipient cannot pay, she offers the contract which requests they help later down the line with what ever they can spare. Anywhere from gil and materials to simple food and shelter for the night. Maybe you hold one such contract. Maybe you want to make good on it. Or make fun of her for it! Your go!Clash at Gloamfang Isle ↠ A Sharlayan expedition sent to explore recently unearthed ruins on Gloamfang Isle out on the open seas was waylaid by a pirate vessel off the island's coast. Of the expedition's complement, only two survived. The Viera engineer contracted to provide magitek support, and a hrothgar mercenary working guard duty. Besides the pirates, only these two know what happened on Gloamfang Isle. And why they suddenly chose to swap vocations and personalities.
OOCily D-OOCly
Hey there! I'm Kass, a gremlin whomst dwells in the EST timezone. I can often be found online in the evenings and am typically down for RP just about whenever. While I'm most often found after 7 EST, I could be around earlier than that depending on how the day goes. Work from 8-4 EST so if you see me on then, I'm probably idling and watching my retainers or a fate. I won't tell if you won't. Monday, Tuesday, and Thursday appearances are a bit rare for me as they're occupied by other assorted dorkery like HEMA and TTRPG sessions.I'm open for any kind of RP, long or short term, darker or lighter. I'm not a hardcore lore stickler, and am more than willing to bend it, but I can only bend so much. Character deaths are off the table, though, as are serious lasting injuries without my consent. If I wanted to run around with a genuine risk of death, I'd run this cat in D&D.I am a proud member of the LGBTQIA2S+ community. Zero tolerance for bigotry.Discord ↠ saiga_pantherinae
In-Game ↠ Thejah Revache@Mateus